We Should Not Agree on What 'Game of the Year' Signifies
The difficulty of discovering fresh releases continues to be the gaming industry's most significant fundamental issue. Despite worrisome age of company mergers, rising financial demands, labor perils, broad adoption of artificial intelligence, platform turmoil, shifting audience preferences, salvation often returns to the mysterious power of "making an impact."
Which is why I'm more invested in "awards" more than before.
With only a few weeks remaining in the calendar, we're deeply in Game of the Year season, a period where the small percentage of players who aren't experiencing the same multiple free-to-play competitive titles each week complete their backlogs, debate development quality, and realize that even they won't get every title. Expect comprehensive best-of lists, and there will be "you missed!" reactions to these rankings. An audience general agreement voted on by journalists, influencers, and enthusiasts will be issued at industry event. (Creators weigh in next year at the DICE Awards and GDC Awards.)
This entire sanctification serves as good fun — there aren't any accurate or inaccurate selections when it comes to the best titles of 2025 — but the importance appear more substantial. Each choice cast for a "game of the year", whether for the grand GOTY prize or "Excellent Puzzle Experience" in community-selected honors, provides chance for significant recognition. A mid-sized experience that went unnoticed at launch could suddenly attract attention by being associated with higher-profile (i.e. heavily marketed) blockbuster games. Once the previous year's Neva popped up in the running for recognition, I know definitely that tons of gamers quickly wanted to check coverage of Neva.
Conventionally, the GOTY machine has made little room for the variety of games released each year. The challenge to clear to evaluate all seems like climbing Everest; about eighteen thousand releases were released on PC storefront in last year, while just 74 games — from latest titles and ongoing games to smartphone and virtual reality exclusives — appeared across industry event nominees. While mainstream appeal, discussion, and platform discoverability drive what players experience annually, there's simply no way for the scaffolding of honors to properly represent the entire year of games. However, there's room for progress, provided we recognize its importance.
The Expected Nature of Annual Honors
Earlier this month, a long-running ceremony, including interactive entertainment's most established awards ceremonies, announced its nominees. Even though the decision for Game of the Year main category occurs early next month, one can notice where it's going: This year's list made room for deserving candidates — massive titles that have earned recognition for refinement and scope, popular smaller titles welcomed with blockbuster-level attention — but throughout multiple of categories, there's a obvious predominance of repeat names. Throughout the vast sea of creative expression and play styles, top artistic recognition makes room for multiple exploration-focused titles located in feudal Japan: Ghost of Yōtei and Assassin's Creed Shadows.
"Suppose I were creating a 2026 GOTY theoretically," a journalist commented in online commentary that I am enjoying, "it would be a PlayStation open world RPG with strategic battle systems, character interactions, and randomized procedural advancement that embraces gambling mechanics and features light city sim base building."
Award selections, throughout organized and community iterations, has become predictable. Years of finalists and honorees has created a pattern for what type of high-quality 30-plus-hour experience can earn a Game of the Year nominee. We see games that never reach main categories or including "significant" creative honors like Game Direction or Narrative, typically due to creative approaches and unique gameplay. Most games published in any given year are destined to be limited into specific classifications.
Specific Examples
Consider: Could Sonic Racing: Crossworlds, a game with a Metacritic score just a few points below Death Stranding 2 and Ghosts of Yōtei, reach main selection of annual Game of the Year category? Or perhaps a nomination for excellent music (since the audio is exceptional and deserves it)? Doubtful. Excellent Driving Experience? Certainly.
How good does Street Fighter 6 have to be to achieve top honor consideration? Can voters look at distinct acting in Baby Steps, The Alters, or The Drifter and see the most exceptional acting of 2025 without major publisher polish? Does Despelote's short play time have "sufficient" narrative to deserve a (earned) Top Story award? (Also, should industry ceremony need a Best Documentary classification?)
Overlap in preferences over recent cycles — on the media level, among enthusiasts — reveals a method progressively biased toward a particular extended game type, or smaller titles that landed with adequate impact to qualify. Problematic for an industry where finding new experiences is everything.